The intro section is pure BioShock: a little room for exploration, with material and story rewards (emails and audio logs of the 'something's up with the robots' and 'argh the robots are killing me' variety) for players diligent enough to poke their noses into every nook and cranny, but mostly a series of corridors that funnel you inexorably through the plot. My time with the game was divided into two parts: a few hours in a fairly linear intro section and one hour to muck about in the open world. In that case, how does Atomic Heart-which invoked the sacred 0451 code within about 30 seconds of me hitting 'Go'-hold up as an immersive sim? Maybe all you care about is reading other people's emails, a passion I both respect and share. But maybe none of that stuff matters to you at all.
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